Hisense PX4 Pro 4K Triple-Laser UST Projector Review: Accurate by Default, Adaptable by Design

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Hisense PX4 Pro 4K Triple-Laser UST Projector Review: Accurate by Default, Adaptable by Design
PERFORMANCE:
FEATURES:
EASE OF USE:
VALUE:
PROS
  • Accurate SDR, HDR10, and Dolby Vision modes retain strong output.
  • The fixed iris creates a meaningful brightness-versus-contrast range.
  • Brightness Enhancer adds real room-fighting output when needed.
  • Sharp optics, intense RGB-laser color, and crisp DLP motion.
  • Noticeably quieter, less distracting fan noise than the PX3 Pro.
  • Compact chassis, fast VIDAA interface, AirPlay, and four HDMI inputs.
  • The six-speaker Devialet-tuned audio system is unusually substantial.
CONS
  • Full-resolution 4K presentation remains capped at 60 Hz.
  • Brightness Enhancer High and Ultra trade substantial color accuracy for output.
  • Laser speckle is visible but is highly screen-dependent.
  • Rainbow effect is noticeable to sensitive viewers. A soon to be released firmware update will offer a stronger anti-RBE option.
  • UST placement and screen pairing demand care.

The PX4 Pro gets the big things right. Compared with the PX3 Pro, it delivered more brightness, a broader contrast range, sharper focus, and less distracting fan noise. Those improvements showed up in direct testing. Factory accuracy is a separate, sample-specific result: our PX4 Pro included several cinema modes that were legitimately accurate before calibration.

The result is simple. The PX4 Pro is a clear step past the PX3 Pro.

The quieter fan is one of those improvements you notice in use. In a same-distance comparison, the PX3 Pro remained clearly audible while the PX4 Pro’s less intrusive pitch and tonality let it fade into the room. The informal level difference was only about 2 dB, but subjectively the improvement was much more obvious.

Here is what matters most. The accurate modes keep the light. Theater Day and Theater Night in SDR, plus Theater in HDR, deliver faithful color with competitive output. The exaggerated factory modes mostly traded accuracy for styling, not for a dependable reserve of extra brightness.

Then the iris changes the equation. Close it and the PX4 Pro trades surplus light for a darker black floor and higher native contrast. Open it and Brightness Enhancer can push harder when room light matters more than D65 neutrality. Bright when asked, balanced when it matters. That is the PX4 Pro's real personality.

The gaming limit is clear. With a PS5 Pro and Gran Turismo, the PX4 Pro accepted a 4K/120 signal, while the projected image stayed at 60 Hz and visibly lost resolution. I would use 4K/60 and keep the full visual experience. For the lowest latency, switch to 1080p and run the projector at up to 240 Hz.

Verdict

The PX4 Pro is easy to recommend. Its accurate modes are also its useful modes. SDR Theater Day and Theater Night, HDR Theater, and both main Dolby Vision presets deliver credible color before calibration. The stylized alternatives mostly change taste and processing while leaving the supposed reserve of hidden light right where it was.

Brightness is abundant at 100 to 120 inches. There is enough optical headroom to close the fixed iris, lower the black floor, and still keep a lively image. Go larger or add room light, and an open iris with Brightness Enhancer Standard gives the projector a useful second personality. High and Ultra push farther, with color costs you can see.

A basic HDR Theater two-point correction cut average grayscale error by 68 percent and retained 99.1 percent of measured white output. That is a lot of improvement for three conservative gain settings. Dolby Vision is accurate, the lens is sharp, VIDAA is fast, and the built-in audio is genuinely useful. Full-resolution 4K/120 remains the major gaming caveat.

Accurate color is not the low-output mode here.

The right buyer wants one UST projector for two jobs. With the lights out, the PX4 Pro behaves like a serious home-theater display. When the room gets less cooperative, it can turn into a high-output lifestyle display. It handles both roles with fewer compromises than the PX3 Pro.

Hisense PX4 Pro: Specs, Pricing, and Features

The PX4 Pro sits in an interesting spot. At review time, ProjectorScreen listed it for $3,997.97, discounted from $4,497.97. That puts it above mainstream UST models and below Hisense's larger, brighter L9Q flagship. The value comes from accurate RGB-laser color, a fixed optical iris, Dolby Vision, generous connectivity, and enough output for both theater and mixed-light use.

The PX4 Pro is rated for up to 3,500 ANSI lumens and images from 80 to 200 inches. It supports Dolby Vision, HDR10+, HDR10, HLG, and IMAX Enhanced, while the VIDAA platform adds AirPlay, Miracast, Wi-Fi 7, Bluetooth 5.4, and gigabit Ethernet. Hisense also includes FreeSync Premium and high-refresh 1080p gaming.

The Standout Feature: A Fixed Iris That Makes the Brightness Useful

The iris changes the projector. It is fixed, so it stays in one position from scene to scene, and Hisense's Cinema 1 and Cinema 2 labels are fixed presets as well. You get a repeatable optical choice, not another processing effect.

That matters because the PX4 Pro produces more light than many dark rooms need. Manual 3 kept 83 percent of open-iris output and raised native/static sequential contrast from 3,021:1 to 4,144:1. Manual 4 kept nearly three-quarters of the light and reached 4,629:1. The full curve appears later, and it makes the tradeoff easy to see.

The iris turns surplus light into better blacks instead of leaving that output unused.

Core Technology: RGB Laser Color and Pixel-Shifted 4K

The lens is sharp. For sure. Once aligned, text, game HUD elements, and fine artwork all looked crisp, while DLP motion kept that precision intact.

Hisense identifies a 0.47-inch DMD and what it calls a "DLP 8445" chip. Texas Instruments identifies the DLPC8445 as a controller compatible with its 0.47-inch DLP472TP chipset and states that the DMD displays four distinct screen pixels per micromirror per frame. Taken together, those documents support describing the PX4 Pro as a four-position pixel-shifted 4K UHD projector, although Hisense does not name the DMD model itself. Hisense's 200-inch maximum is plausible as a focusing claim. Brightness at 200 inches still depends on the screen and the room.

Stylized exploded illustration of the Hisense PX4 Pro RGB triple-laser optical engine
Figure 1: The RGB triple-laser light engine. Hisense's artwork shows the optical-engine concept behind the PX4 Pro's intense color. Manufacturer-supplied illustration; measured picture performance is reported separately.
Manufacturer illustration of the Hisense PX4 Pro lens elements and optical path
Figure 2: The lens earns its place in the story. Hisense depicts a complex short-throw lens assembly, and it backed that up with sharp focus across the tested screens. Manufacturer-supplied illustration.

At a Glance: Key Specifications

Specification Hisense PX4 Pro
Imaging and light source 0.47-inch DMD; RGB triple laser
Resolution 4K UHD via four-position DLP pixel shifting
Advertised brightness Up to 3,500 ANSI lumens
Advertised contrast Up to 6,500:1 with iris
Throw and image size 0.2 throw ratio; 80 to 200 inches
HDR formats Dolby Vision, HDR10+, HDR10, HLG; IMAX Enhanced
Gaming FreeSync Premium; VRR at 1080p/48-240 Hz; full-resolution 4K up to 60 Hz; 4K/120 input accepted and downconverted in testing
Smart platform VIDAA; AirPlay and Miracast
HDMI Two HDMI 2.1 with ALLM; two HDMI 2.0; eARC on HDMI 3
Audio Six speakers; maximum 66 W; Devialet-tuned 4.0.2 Dolby Atmos
Dimensions and weight 21.3 x 11.3 x 5.6 inches; 18.3 pounds

Source: Hisense official PX4 Pro listing and specification sheet. Advertised specifications are not ProjectorScreen measurements.

Design, Build, and Setup

The PX4 Pro is compact for a high-output UST. It measures 21.3 inches wide, 11.3 inches deep, and 5.6 inches high, and it weighs 18.3 pounds. It looks premium without turning into furniture. UST projectors rarely feel portable to me, but this one moved between test spaces without making the process an event.

The Hisense PX4 Pro on a low white cabinet beneath a 100-inch UST screen, with a PS5 Pro at left and full-size speakers flanking the setup
Figure 3: Compact enough to live with. The PX4 Pro sits beneath a 100-inch UST screen in the home review room, with a PS5 Pro at left and full-size speakers flanking the setup. ProjectorScreen photograph.

UST setup still plays by UST rules. Hisense specifies a 0.2 throw ratio and an 80- to 200-inch image range, but a throw this short demands precise placement. Small changes in cabinet height, wall distance, screen flatness, or projector yaw become large changes on the screen.

Auto Screen Fit can help with 100- to 120-inch images. Get the physical alignment as close as possible first because digital correction costs resolution.

Manufacturer illustration showing the Hisense PX4 Pro projecting a large image from close to the wall
Figure 4: Big image, small throw, precise placement. The illustration captures the UST installation concept, while real geometry depends on the cabinet, wall, and screen. Manufacturer-supplied illustration; shown for product context, not as measured geometry.
Three-quarter view of the Hisense PX4 Pro showing its curved silver top, perforated front grille, dark side panels, and rose-gold corner accents
Figure 5: A compact, premium chassis. This original three-quarter view shows the curved silver top, perforated front grille, dark side panels, and rose-gold corner accents. ProjectorScreen photograph.

I used the PX4 Pro in two very different real installations. At home, it drove a 100-inch Spectra Projection Phoenix floor-rising UST screen. At ProjectorScreen's lab, I also used it with a seamless 150-inch Spectra Projection Equinox and a 100-inch Stewart StudioTek 100 for controlled measurements.

The two Spectra screens are specified at 0.7 gain. At 100 inches, the projector has enough extra light to justify closing the iris. At 150 inches, opening the optical path gives a truly large image the headroom it needs.

VIDAA, Connections, and Daily Use

VIDAA gets out of the way. It is quick, clean, and easy to navigate, and daily use felt at least as responsive as the Google TV projectors I regularly use. Built-in AirPlay is a real advantage because many competing Google TV projectors still leave it out. Hisense also lists Miracast, Wi-Fi 7, Bluetooth 5.4, gigabit Ethernet, and Control4 support.

Hisense PX4 Pro projecting the VIDAA home screen with streaming apps, with the projector and a PS5 visible below the screen
Figure 6: VIDAA in the room rather than in a brochure. The PX4 Pro home screen puts major streaming services and inputs in a fast, familiar layout, with AirPlay support built in. ProjectorScreen photograph; app availability varies by region.

Four HDMI inputs. That is a practical luxury on a projector. Two are HDMI 2.1 ports with ALLM, two are HDMI 2.0, and HDMI 3 handles eARC. USB 3.0, USB 2.0, and optical digital audio round out the panel. A console, disc player, streamer, and audio system can all stay connected.

Manufacturer graphic showing the Hisense PX4 Pro rear connections and supported source devices
Figure 7: Four HDMI inputs reduce the need for an external switch. The PX4 Pro can accommodate a console, disc player, streamer, and audio path at the same time. Manufacturer-supplied feature graphic; port specifications are attributed to Hisense.

The backlit voice remote makes sense. Laser level gets its own rocker beside volume, which is handy, although I kept wishing I could reassign it to the iris. Netflix, YouTube, Prime Video, and Disney+ have dedicated keys. Nothing here asks for a learning curve.

Measurement Setup

Here is how I measured it. The out-of-box SDR, HDR10, and Dolby Vision surveys used a Colorimetry Research CR-250 spectroradiometer, a VideoForge Pro pattern generator, and Calman Manual Calibration workflows with a one-second pattern delay. I kept signal types and run conditions separate, so a relative white measurement from one survey never became a fake lumen number in another.

The later calibration, Brightness Enhancer, maximum-output, and iris work used a CR-100 colorimeter profiled directly against the CR-250 on this projector and optical path. The profile was excellent. Across 30 patches, mean direct meter-to-meter dE2000 was 0.255, the worst patch was 0.814, and every patch stayed below 1.0. I used three-sample averaging and kept Low Light Handler off for the comparative profiles and contrast pairs.

The main measurement screen was a 100-inch, 16:9 Stewart StudioTek 100. A UST hits the screen at a severe vertical angle, so reflected luminance cannot be converted to projector lumens as if the material behaved the same way with long-throw and UST light. We measured an Optopolymer reference surface and the StudioTek 100 at the exact same spot with the CR-250, first with a long-throw projector and then with the PX4 Pro.

The record identifies the reference only as Optopolymer, so its exact commercial name still needs confirmation. The matched readings were 640/656 nits under long throw and 333/292 nits with the PX4 Pro, which yields a projector-specific correction factor of 1.168921.

Here's the scoop on that: Stewart’s current StudioTek 100 web product page specifies a minimum throw distance equal to 0.3 times image width, while Stewart’s linked PDF data sheet lists a 0.1 minimum throw. The PX4 Pro’s 0.2 throw ratio falls between those two published figures.

In practice, the combination worked well for both controlled measurements and viewing. Because Stewart’s published guidance is inconsistent and this setup falls below the current web-page recommendation. The compensated lumen values are projector-specific, screen-derived estimates for the PX4 Pro and StudioTek 100 combination rather than generalized to every UST or screen.

That's why every lumen figure in this review is labeled as a PX4/ST100-compensated screen-derived estimate. The correction comes from one precisely matched screen position. These numbers are useful for comparing projector states and planning screen brightness, more so than the advertised lumens.

ProjectorScreen measurement lab with Calman on a monitor, a CR-100 colorimeter aimed at a projected test patch, and an inset close-up of the meter
Figure 8: Measurement hardware in the real test loop. Calman logged the projected patches while the meter read the same screen used for the brightness and calibration work. The inset shows the profiled CR-100 used for the later tests. ProjectorScreen photographs.

Brightness

This is where the PX4 Pro gets interesting. Hisense advertises up to 3,500 ANSI lumens, while accurate SDR Theater Night with the iris open produced about 2,043 PX4/ST100-compensated screen-derived lumens. The controlled HDR Theater iris curve started at 2,088 compensated lumens. Those are bright, accurate viewing states, not green-tinted maximum-output modes.

There is more horsepower if you want it. Vivid with Brightness Enhancer High reached about 2,850 compensated lumens and remained acceptable for television or sports when visibility mattered more than a D65 white point. Vivid/Ultra reached about 3,295 compensated lumens, close to the advertised headline, and turned the picture cyan-green. I would use Ultra to demonstrate maximum output, then turn it off.

Brightness Enhancer changes more than brightness. White balance, color placement, tone mapping, and luminance all move together.

Standard is the usable setting. In calibrated HDR Theater with the iris off, it raised 100-percent white from 213.39 to 247.90 nits, a 16.2-percent gain. Average grayscale error rose from 0.82 to 3.90 and the picture looked visibly cooler. In a mixed-light room, that trade can make sense. It is the only enhanced HDR setting I would use for ordinary viewing.

High reached 270.36 nits, 26.7 percent above Off, and added a conspicuous green-cyan cast. I can defend it for daytime sports or television when visibility wins. It has left movie-oriented D65 territory by then.

Ultra hit 314.99 nits, 47.6 percent above Off, while grayscale error climbed to 16.45 and saturation error to 15.03. That is a dyno run, not a movie mode.

SDR tells the same story with the volume turned up. Vivid with Brightness Enhancer High extrapolated to about 2,850 compensated screen-derived lumens. Its 9,224 K white point was inaccurate, yet the picture remained far more watchable than Ultra and retained 86.4 percent of Ultra's output. Vivid/Ultra averaged 325.46 nits across a complete nine-position grid, or about 3,295 compensated lumens, with white at roughly 11,446 K and an unmistakable cyan-green tint.

In other words, High is the plausible bright-room option. .

Bar chart showing HDR Theater white output rising from 213 to 315 nits while a red line shows grayscale error increasing from 0.82 to 16.45
Figure 9: Brightness Enhancer adds output and error together. Standard is the plausible mixed-light compromise; High is a sports or TV fallback; Ultra is strictly the maximum-output endpoint. ProjectorScreen visualization derived from Calman measurement data.

SDR Accuracy and Picture Modes

The SDR answer was simple. Theater Day was the best overall starting mode, with average grayscale Calman dE2000 of 1.79 and average saturation error of 1.99. That is genuinely good out-of-box performance.

Theater Night was nearly as accurate and measured 11.6 percent brighter than Theater Day in the matched quick scan. It became my practical dark-room default because the grayscale looked convincing, color looked natural, and there was plenty of headroom.

On the 100-inch Phoenix with the lights out, laser level 10 and an open iris were more light than I wanted. Closing the iris made the image easier on my eyes and improved the black floor at the same time. The meter explained what I was already seeing.

SDR Filmmaker Mode was the odd one. Its primary and secondary chromaticities were exceptionally well placed, and my first impression was positive. Then the meter exposed gamma and luminance compression: average grayscale error reached 10.93 even though saturation error averaged only 1.25. It still managed to look great though.

Energy Saving was restrained, competent, and genuinely dimmer. Vivid, Enhanced ACR, Standard, Sport, and Game pushed the picture cooler, wider, flatter, or more processed. Here is the surprise: the extra styling delivered almost no extra light. Vivid, Enhanced, Standard, and Sport showed no dependable brightness advantage over the accurate Theater modes in the matched scan. Game beat Theater Night by only about 2.3 percent while producing much larger grayscale and color errors.

That result is unusually consumer-friendly. Start with accurate color. Pick Theater Day or Theater Night according to the room, then add only the processing or latency features you need.

Two scatter plots comparing grayscale error with relative white output for SDR and HDR picture modes
Figure 10: Accurate modes keep the light. The relative white values are valid within each matched survey; the SDR and HDR panels support only within-panel comparisons. ProjectorScreen visualization from Calman measurement data. Final Calman/Portrait Displays credit line pending reviewer-license text.
Calman SDR Pre-Cal screen showing Hisense PX4 Pro Theater Night grayscale, color, gamma, and error plots
Figure 11: SDR Theater Night, out of the box. Accepted R3 run with the CR-250, VideoForge Pro, and a one-second delay. The mode combined low error with more measured headroom than Theater Day. Native Calman output from ProjectorScreen testing.

HDR10

HDR charts can make any projector look broken. The PX4 Pro cannot reproduce a 1,000-nit mastering display at normal home-theater image sizes, so it tone-maps. Fold every missing nit into one color-error number and the graph grows an alarming hump that mostly says, "this is a projector."

I used Calman dE2000 with luminance excluded for the displayed HDR grayscale and color summaries, then treated EOTF and tone mapping separately. The luminance evidence stays in the review without masquerading as a color error.

Theater won HDR. It averaged 1.94 grayscale Calman dE2000 and 1.27 saturation error with luminance excluded, and it also produced the highest relative 10% stimulus reading in the matched CR-250 survey. Once again, the accurate mode kept the light.

IMAX Cinema and Filmmaker were credible alternatives. Both used darker, more cinema-oriented mapping with strong saturation tracking. The better choice depends on the screen, the room, and how much lift you want through the middle of the image. Enhanced ACR and Vivid measured somewhat wider gamut boundaries with inaccurate color placement. More gamut area did not mean more fidelity, and Vivid produced the lowest relative peak response in the matched scan.

Real content settled it. Theater gave faces and neutral objects the most believable balance, while deeply saturated reds and greens still showed what the RGB laser engine could do. It looked vivid without treating "Vivid" as an instruction.

Calman HDR Pre-Cal screen showing Hisense PX4 Pro Theater mode color, grayscale, and EOTF plots with luminance error excluded
Figure 12: HDR Theater, out of the box. The CR-250 run averaged 1.94 grayscale Calman dE2000 and 1.27 saturation error with luminance excluded. The EOTF plot remains visible and is interpreted separately so projector tone mapping is not reported as chromatic error. Native Calman output from ProjectorScreen testing.

Two-Point Calibration

The calibration was almost comically simple. I used HDR Theater with the iris off and Brightness Enhancer off, then set R-Gain to -3, G-Gain to 0, and B-Gain to +1. Every offset stayed at zero.

Result CLEAN baseline Two-point result Change
100% center luminance 217.25 nits 215.29 nits -0.90%
Compensated screen-derived output 2,074 lm 2,055 lm -19 lm
White point 6,029 K 6,443 K Much closer to D65
Grayscale average Calman dE2000, luminance excluded 2.86 0.92 68% lower
Upper-grayscale average Calman dE2000, 80-100%, luminance excluded 5.02 0.51 90% lower
Saturation average Calman dE2000, luminance excluded 1.96 1.13 42% lower

The gain values did almost all the work. Average grayscale error fell 68 percent, upper-grayscale error fell 90 percent, and measured white output dropped by less than one percent.

The projector was already close. A basic two-point correction made it excellent without taking the punch out of the picture.

The table uses the matched August 10 pair, which moved from 2.86 to 0.92. A second accepted run on August 11 measured 2.94 before correction and 0.82 after it. I used that 0.82 result as the Brightness Enhancer Off baseline. The two post-calibration numbers come from separate valid runs, so there is no conflict.

Grouped bar chart showing reductions in full grayscale, upper grayscale, and saturation error after a two-point HDR Theater correction
Figure 13: A little calibration went a long way. R-Gain -3, G-Gain 0, and B-Gain +1 cut average grayscale error 68 percent and upper-grayscale error 90 percent while retaining 99.1 percent of measured white output. ProjectorScreen visualization derived from Calman measurement data.
Calman HDR Pre-Cal screen after the accepted two-point correction, showing low grayscale and color error
Figure 14: The accepted HDR Theater two-point repeat. Iris Off, Brightness Enhancer Off, profiled CR-100 with three-sample averaging, and Low Light Handler Off. Average grayscale Calman dE2000 was 0.82 with luminance excluded in this subsequent accepted run. Native Calman output generated during ProjectorScreen testing.

Dolby Vision

Dolby Vision was easy. Dark averaged 1.78 grayscale Calman dE2000 and Bright averaged 1.66 with luminance excluded in the CR-250 runs. Both were credible out of the box, and their peak capability was essentially the same.

The difference was mapping, and it was substantial. In the repeatable CR-100 follow-up, Dolby Vision Bright raised the 10% stimulus reading to 2.86 times Dark and the 50% stimulus reading to 1.44 times Dark before the curves converged near the top. Bright makes shadow and midtone detail easier to see with room light while leaving the peak-white ceiling unchanged. Dolby Vision Game followed the brighter upper-range tendency and kept a somewhat deeper low end.

One sweep cannot tell the whole Dolby Vision story. It describes the tested sequence and starting modes, while dynamic metadata keeps shaping the tone curve from scene to scene.

Calman HDR Pre-Cal screen showing the Hisense PX4 Pro Dolby Vision Dark out-of-box result with luminance error excluded
Figure 15: Dolby Vision Dark is accurate and dynamic. This CR-250 perceptual-workflow sweep uses Calman dE2000 with luminance excluded and represents only the tested sequence. Native Calman output generated during ProjectorScreen testing.

Contrast, Black Level, and Dark-Room Limits

This is where the iris earns its keep. The controlled curve used HDR Theater after the two-point correction, Brightness Enhancer Off, repeated full-field white and black measurements, median aggregation, and a closing drift check. Dynamic controls were off, so the ratios below are native/static sequential contrast for the measured states.

Iris state Relative light Compensated lumens Native/static sequential contrast
Off 100.0% 2,088 3,021:1
Manual 1 92.2% 1,925 3,588:1
Manual 2 87.9% 1,835 3,860:1
Manual 3 83.0% 1,733 4,144:1
Manual 4 73.2% 1,529 4,629:1
Manual 5 72.2% 1,509 4,676:1
Manual 6 58.9% 1,230 4,790:1
Manual 7 51.7% 1,079 4,873:1
Cinema 1 fixed preset 78.0% 1,629 3,950:1
Cinema 2 fixed preset 45.6% 952 4,597:1

Manual 3 is the sweet spot. It keeps 83 percent of open-iris output and improves contrast by roughly 37 percent. Manual 4 is the serious dark-room step, reaching 4,629:1 while keeping nearly three-quarters of the light. The curve flattens after that. Manual 5 adds almost no contrast, and Manual 6-7 give up a lot more brightness for modest gains.

The drift check held up. After the long session, white and black were both about 2 percent lower, while contrast changed by only -0.12 percent. That supports the shape of the curve and accounts for normal projector drift.

An earlier SDR Theater Night sweep reached 5,545:1 at Iris 6 while producing about 1,313 compensated lumens. That result remains valid for its SDR mode and signal state, so I keep it separate from the newer HDR curve. Both tests point to the same conclusion. The best iris position depends on the room and screen.

Line chart showing compensated lumens falling as native static contrast rises across fixed iris positions on the Hisense PX4 Pro
Figure 16: The iris turns excess light into native contrast. Manual 3 and Manual 4 occupy the practical dark-room region; Cinema 1 and Cinema 2 are fixed presets. ProjectorScreen visualization from Calman measurement data; lumens are PX4/ST100-compensated screen-derived estimates.

The PX4 Pro also separates itself from the PX3 Pro. In a comparable SDR Theater context, the PX3 Pro produced an estimated 1,740 compensated lumens and about 3,340:1 contrast. The PX4 Pro measured about 2,043 lumens with Theater Night and the iris open.

Manual 1 still produced about 1,882 lumens at 3,821:1, while Manual 2 produced about 1,796 lumens at 4,147:1. Both settings stayed brighter than the PX3 result and delivered higher contrast. The iris is a real upgrade, with numbers behind it.

The quieter fan, sharper picture, and wider operating range make the PX4 Pro the stronger projector here. These are iterative improvements, but they land in places an owner notices every day.

Dark-room comparison with the Hisense PX3 Pro projection at left, PX4 Pro projection at center, and Samsung S90F OLED at right showing the same Times Square scene
Figure 17: PX3 Pro at left, PX4 Pro at center, and Samsung S90F OLED at right during a Filmmaker-mode comparison. Captured with a Lumix S5IIX in 6K HLG. This documents the comparison setup, not a calibrated screen-to-screen match. ProjectorScreen photograph.

Sharpness, Artifacts, and Screen Pairing

The charts answered one set of questions. Real content answered another. I ran dark movie scenes, faces, saturated artwork, landscapes, game footage, and images that doubled as informal test patterns. Closing the iris to match the screen gave dark scenes convincing depth. Bright color stayed intense without making skin tones look radioactive, fine detail held together, and DLP motion kept games and sports looking clean.

Laser speckle is visible, though it is highly screen-dependent, and viewers sensitive to single-chip-DLP rainbow breakup may see that too. Screen material changes speckle, while eye movement, high-contrast objects, and individual sensitivity affect rainbow visibility. These are real considerations on the firmware tested for this review.

Hisense has confirmed that a forthcoming firmware update will add an anti-rainbow-effect option. We will test that control when the firmware arrives and update this review with any changes to rainbow visibility, brightness, color, motion, or latency.

Screen choice is part of the projector. One gain number cannot explain a UST screen. A lenticular screen accepts the steep projector light arriving from below and rejects much of the ambient light coming from above, usually offering a wide horizontal viewing cone. A Fresnel UST screen also favors projector light arriving from below. It can direct more light toward the seats and fight room light from more angles, with a narrower and more position-dependent view.

Matte white screens such as the Stewart StudioTek 100 stay neutral and offer very wide viewing angles. They can work well in a controlled room, though a blacked-out theater is preferred because reflected light from the ceiling, sidewalls, front wall, floor, and furnishings can return to the screen and raise the black floor.

The PX4 Pro has enough range for all three approaches. In a lights-out room, a lower-gain lenticular screen and a partly closed iris produce a more comfortable image with a darker black floor.

In a dedicated theater, a matte white screen can work, but the room needs broader reflection control than the ceiling felt alone. Dark, low-reflectance treatment on the ceiling, sidewalls, front wall, floor, and nearby furnishings helps keep projected light from washing back onto the screen.

In a multipurpose room with some ambient light, open the iris and try Brightness Enhancer Standard. High can also work for less critical sports and TV, and a higher-effective-gain Fresnel screen can push that bright-room performance even farther. In most installations, a 100-inch or 120-inch lenticular screen offers the best overall balance.

The screen-size math needs context. These planning values use measured projector output, nominal 0.7 gain for the Spectra Phoenix and Equinox, and the standard Lambertian area relationship. They are estimates. Seating height, angle, uniformity, and the screen's UST optical behavior all change effective gain.

Projector state 100-inch 0.7 gain 120-inch 0.7 gain 150-inch 0.7 gain 200-inch 1.0 gain
Accurate SDR Theater Night, iris open 165 nits 115 nits 73 nits 59 nits
HDR Theater, iris open 169 nits 117 nits 75 nits 60 nits
HDR Theater, Manual 3 140 nits 97 nits 62 nits 50 nits
HDR Theater, Manual 4 124 nits 86 nits 55 nits 44 nits
SDR Vivid, Brightness Enhancer High 230 nits 160 nits 102 nits 82 nits

The math tracks what I saw. On my 100-inch Phoenix, accurate Theater output was abundant; even Manual 4 works out to roughly 124 nits on a nominal 0.7-gain screen. At 120 inches, accurate iris-open output remains around 115 nits and Manual 3 lands near 100 nits. At 150 inches on the Equinox, accurate Theater sits in the low-to-mid 70-nit range. Vivid/High can cross the 100-nit line at that size, when daytime visibility matters more than white-point accuracy.

At 200 inches on a 1.0-gain white screen, accurate Theater works out to about 59-60 nits. That is below the 100-nit TV/streaming/gaming SDR target, but it can still look compelling with the lights out.

Here is the cleanest way to read it: Accurate SDR Theater Night reaches a calculated 100 nits at about 129 inches on a 0.7-gain screen or 154 inches at 1.0 gain. Vivid/High extends those figures to roughly 152 and 181 inches. Ultra approaches 163 inches at 0.7 gain or 195 inches at 1.0 gain, though the green-cyan cast turns that last figure into a “see, it meets the marketing specs” number, not a viewing recommendation.

Horizontal bar chart comparing the estimated 100-nit maximum diagonal for accurate, iris-reduced, and Brightness Enhancer states on 0.7 and 1.0 gain screens
Figure 18: What 100 nits means in screen-size terms. The accurate modes reach roughly 129-130 inches on a nominal 0.7-gain screen and 154-155 inches at 1.0 gain. Vivid/High and Ultra go larger by giving up color accuracy. ProjectorScreen mathematical planning visualization; screen sizes are calculated from measured output.

Screen choice is part of the optical system with an RGB-laser UST.

Motion, Sports, and Gaming

Start gaming in Theater. The factory Game preset is much cooler and less accurate, and it offered only a tiny relative-output advantage in the SDR readings. I got better results from an accurate Theater-family mode, matched the iris and Brightness Enhancer to the room, and then enabled low latency and VRR within that mode.

Hisense lists FreeSync Premium and VRR from 48 to 240 Hz at 1080p, plus 1 ms latency at its stated 2K/240-Hz mode using DLP Turbo. DLP Turbo strips away most processing, and lower-resolution high-refresh gaming feels extremely immediate. The resolution drop remains visible on a large screen, but when a game demands instant response, this projector has a way to deliver it.

Gran Turismo on PS5 Pro settled the 4K/120 question. The PX4 Pro accepted the signal. Hisense confirmed that the 4K/120 input uses a reduced-resolution path rather than full-resolution 4K/120 presentation. On the PS5 Pro, projected output stayed at 60 Hz with visible resolution loss, though the drop did not look as severe as 1080p; it looked closer to a half-resolution presentation. For console gaming, I recommend 4K/60 for the full visual experience. Use 1080p at up to 240 Hz with a PC when latency matters most.

Then I performed the essential scientific work: several hours of Grand Theft Auto Online on the PS5 Pro I had recently bought. Forza on Xbox Series X confirmed VRR support in practice. At 4K/60, the PX4 Pro looked sharp, fluid, and cinematic. Skin tones and neutral surfaces stayed believable, saturated reds and greens had real RGB-laser intensity, and crisp DLP motion kept 1080p high-refresh play compelling even after the pixel count dropped.

Grand Theft Auto Online night cityscape projected on a large screen in the review room
Figure 19: The serious work: Grand Theft Auto Online on PS5 Pro. At 4K/60 the PX4 Pro looked sharp, fluid, and cinematic. Frame from ProjectorScreen review footage; illustrative photography, not a colorimetric reference.
Gran Turismo video-output menu on a PS5 Pro with 120 Hz Output enabled while connected to the Hisense PX4 Pro
Figure 20: A 4K/120 signal is accepted, then downconverted. Gran Turismo on PS5 Pro exposed its 120 Hz output option with the PX4 Pro connected. The projector accepted the 4K/120 input, while projected output remained at 60 Hz with visibly reduced resolution. 4K/60 provided the better visual experience. ProjectorScreen test photograph; observed behavior on it.

Sports change the priorities. Brightness Enhancer Standard is the sensible first HDR step. High is defensible when room light is the main problem and you accept a cooler, greener picture. Ultra goes too far. In SDR, Vivid/High trades accuracy for roughly 2,850 compensated lumens and remains much more watchable than Ultra.

Audio and Fan Noise

The built-in audio is more than a checkbox. Hisense fits six speakers and up to 66 watts into a Devialet-tuned 4.0.2 Dolby Atmos system with two up-firing drivers. Dialogue is clear, effects have useful width and height, and the PX4 Pro can carry a living room by itself. A separate system still wins on bass depth, scale, and surround precision.

Close-up of the Hisense PX4 Pro side speaker grille beside cooling vents and metallic corner trim
Figure 21: Built-in audio that is more than an afterthought. This side close-up shows one of the PX4 Pro's visible speaker grilles beside the cooling vents and metallic corner trim. Hisense specifies a Devialet-tuned 4.0.2 system with six speakers and up to 66 watts. ProjectorScreen photograph; specifications attributed to Hisense.

I measured all six sound modes with Room EQ Wizard (REW), a UMIK-2, and the same -25 dBFS logarithmic sweep, first at one meter on-axis and then with Standard at my main seat. Left and right channels played together. The results are comparative and in-room, so they describe the projector, room, and listening position together rather than an anechoic loudspeaker response.

UMIK-2 microphone one meter from the Hisense PX4 Pro, with REW running on a laptop and its measurement trace projected on the screen
Figure 22: The audio test was an in-room measurement, not an anechoic loudspeaker test. A UMIK-2 sat one meter on-axis with the PX4 Pro centered below the screen; Standard was later repeated at the main listening position. ProjectorScreen photograph.

Standard was the least overtly contoured preset and the obvious neutral baseline. Music was the closest alternative, adding a modest 1.3 dB of low-bass after level matching. Theater measured 2.6 dB louder and sounded leaner and slightly brighter. Sports measured 2.8 dB louder, traded some body and presence for 2.7 dB more upper-treble energy, and suited the same visibility-first use case as the picture mode. Speech and Late Night intentionally trimmed the frequency extremes.

Those personalities are adjustable. Each mode stores its own seven-band EQ at 100 Hz, 250 Hz, 600 Hz, 1 kHz, 2.5 kHz, 6 kHz, and 10 kHz, so these measurements characterize the factory settings present during the test. Change the sliders and the ranking can change with them.

Hisense PX4 Pro Sports-mode seven-band equalizer showing settings of 0, -4, +2, +4, 0, -4, and +4 decibels from 100 Hz to 10 kHz
Figure 23: Each sound mode stores its own seven-band EQ. The tested Sports default used 0, -4, +2, +4, 0, -4, and +4 dB from 100 Hz to 10 kHz, helping explain its leaner body and brighter top end. ProjectorScreen photograph.
Color-coded table comparing sweep level, bass, body, presence, and brilliance for the Hisense PX4 Pro sound modes
Figure 24: After level matching, Standard was the least overtly contoured preset. Music stayed closest, Theater and Sports added energy with tonal tradeoffs, and Speech and Late Night reduced the frequency extremes. ProjectorScreen visualization from REW measurements.

At the main listening position, Standard averaged 77.1 dB SPL from 500 Hz to 2 kHz. Above roughly 60 Hz, the 1/3-octave-smoothed response was broadly even, with a 1.68 dB standard deviation from 63 Hz to 16 kHz and a gentle downward tilt in the treble. Bass output fell quickly below about 55 to 60 Hz. That is where a subwoofer or separate system earns its keep. For everyday TV and casual movie watching, the projector's own audio is genuinely useful.

Line chart of Standard mode at the main listening position, showing a sharp bass roll-off below roughly 55 to 60 hertz
Figure 25: At the main listening position, Standard remained broadly even above about 60 Hz with a gentle upper-frequency decline, but output dropped rapidly below roughly 55 to 60 Hz. In-room system-and-seat response; not an anechoic speaker specification. ProjectorScreen visualization from REW measurements.

The fan is better in the way that matters. An informal same-distance check showed about a 2 dB difference from the PX3 Pro, though this was not a standardized acoustical test and I did not log weighting, exact distance, operating state, or the room noise floor. The number understates the subjective change. The PX3 Pro remained audible at the same distance, while the PX4 Pro's pitch and tonality let it fade into the room.

Who Should Buy the Hisense PX4 Pro

Buy the PX4 Pro if the room has more than one job but you do not need the L9Q's higher output. It is especially strong at 100 and 120 inches, where the iris can turn extra light into better contrast. At 150 inches, Brightness Enhancer can keep HDR, sports, and games lively.

It also fits buyers who want Dolby Vision, quick VIDAA software, AirPlay, four HDMI inputs, useful built-in audio, and a color-accurate “Theater-family” baseline for movies, television, and gaming.

Recommended starting points

Application Starting point Light/contrast choice Main compromise
Lights-out SDR movies Theater Day for best measured neutrality; Theater Night for more headroom Brightness Enhancer Off; close iris until brightness is comfortable Less ambient-light tolerance
Lights-out HDR movies HDR Theater Brightness Enhancer Off; Manual 3-4 is the practical contrast region Reduced peak light as iris closes
Mixed-light TV Theater-family mode Iris open; try Brightness Enhancer Standard in HDR only if needed Cooler white and higher color error
Bright-room sports Accurate mode first; Vivid/High only as a deliberate fallback Iris open; Standard or High depending room light Accuracy gives way to visibility
Gaming Accurate Theater-family mode plus low latency/VRR Use 4K/60 for image quality; switch to 1080p for up to 240 Hz Accepted 4K/120 input is displayed at lower resolution and 60 Hz

These starting points will shift with UST screen angle, seating height, room reflectance, image size, and sample variation.

Who Should Skip It

Skip it if full-resolution 4K/120 is a core requirement. The PX4 Pro accepts a 4K/120 signal, while the tested image stayed at 60 Hz and visibly lost resolution. Use 4K/60 for image quality or 1080p at up to 240 Hz for speed.

Sensitive viewers should audition it with the intended screen. Single-chip-DLP rainbow breakup and RGB-laser speckle are both visible on it. Buyers chasing the deepest possible black floor should compare dedicated theater projectors, and anyone who wants effortless placement should avoid the geometry demands of UST.

Final Take

Hisense knows UST projectors. That experience shows in the PX4 Pro. It improves on the PX3 Pro with more light, more contrast flexibility, sharper focus, and less commotion, then puts those gains in a compact premium chassis.

The range is what makes it easy to recommend. Accurate modes stay bright. A tiny two-point correction makes grayscale go from good to excellent and barely touches output. The iris turns extra light into better blacks, while Brightness Enhancer gives a multipurpose room a higher gear to shift into. VIDAA is quick, AirPlay is built in, the audio is clear, and the lens focuses sharply.

The L9Q remains the flagship. Hisense rates it at 5,000 ANSI lumens, gives it a 116-watt Devialet audio system, and wraps it in a larger 24.6 x 12.5 x 6.5-inch, 28.4-pound chassis. It is brighter, bigger, heavier, and more expensive.

That output makes a difference with ambient light or a truly huge screen. In a dark room at 100 or 120 inches, the PX4 Pro already has enough light to make contrast and visual comfort the more productive conversation.

The PX4 Pro brings over much of the flagship proposition: RGB triple-laser color, Dolby Vision, IMAX Enhanced, a 200-inch supported maximum, ambitious built-in audio, and polished UST operation. It weighs about 10 pounds less and is far easier to carry. Flagship flavor, smaller footprint.

The L9Q owns the brightness crown. The PX4 Pro gives up full-resolution 4K/120 and still needs the promised anti-rainbow firmware test, but it covers movies, television, sports, and cinematic 4K/60 gaming with unusual confidence.

Start with the accurate baseline. Open the iris, close it, or add Brightness Enhancer according to the room. That range is the PX4 Pro's edge, and it is a big one.

Home theater when you want it, lifestyle display when you need it.

Stylized home theater with a large projected image and the Hisense PX4 Pro beneath the screen
Figure 26: Home theater when you want it, lifestyle display when you need it. The fixed iris and accurate modes favor lights-out viewing; the open optical path and Brightness Enhancer provide a separate bright-room branch. Manufacturer-supplied lifestyle image.
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